
Hugo Léveillé is currently head of compositing at Mels studios in Montreal. With over a decade of VFX experience, he also shares his work time by creating and integrating pipeline tools for Nuke.
course syllabus
CLASS 1: INTRODUCTION
The 360 Theta camera and discussion on what we will learn on the first two classes.
CLASS 2: LAT LONG MANIPULATIONS
Examine the various ways to modify the lat long camera images in order to do painting and other manipulations.
CLASS 3: POSITION PASS BASED REFRAMING
A nice little trick to make your Nuke camera follow a moving object in a 360 video.
CLASS 4: GRAIN MANAGEMENT
Various ways do handle grain management with both degraining and regraining.
CLASS 5: MERGING MULTIPLE CAMERAS
We do a comp from scratch mixing multiple cameras together. We’ll also manage different camera distortions coming from external software.
CLASS 6: RAYRENDER REFLECTIONS
We use the RayRender to fake reflection on a window and examine how the RayRender can be useful compared to the standard scanline renderer.
CLASS 7: CRYPTOMATTE
We take a look at the amazing plugin and examine all the possibilities that this solution provides compared to standard puzzle mattes.
CLASS 8: AUTOCROP
The importance of bbox management and a quick trick to generate automatically your bbox.
CLASS 9: PYTHON TRICK 1: FRAMEHOLD
Using python scripting to set a default value on the framehold.
CLASS 10: PYTHON TRICK 2: VIEWER TOGGLE
A python script to reset the viewer settings ON and OFF as well as saving the last used values.
CLASS 11: BETTER SHARPEN
The default sharpen node of Nuke leaves a lot to be desired. We see how we can improve it with various techniques.
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